Large worlds
Only what's near is loaded
A world cut into cells loads the ones round the player on other threads, ahead of where they're heading, and frees the ones behind. Every cell further off draws a stand-in, so the horizon is never empty.
Measured144 cells flown over at 80 m/s, every cell near the camera in on every frame, the longest frame 8 ms on Forward+ with at most 61 cells in at once. Stand-ins reach 2 km.

